Mobile Game

13: Jack Hunt

13: Jack Hunt is a free card game.

13: Jack Hunt — Mobile Game · Atekian
Result
From a real idea to a standalone game
Technologies used
FlutterFirebaseRiverpodCloud Functions
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13: Jack Hunt

Context

13: Jack Hunt is the project of turning a tabletop card game idea into a mobile app. The rules existed; the digital equivalent had to be built.

Problem

The hardest part of digitising a card game is the rules engine: every move must be validated server-side, otherwise client-side cheating becomes possible. At the same time, the game loop had to feel instant.

Solution

Game state lives in Firebase, with rule validation moved server-side into Cloud Functions. The client shows the move optimistically while waiting for server confirmation — blocking cheating without losing responsiveness. Riverpod handles state management.

Case summary

Outcomes

Flip your pawn, hunt the Jack.

  • Server-side rule validation closed off client-side cheating
  • Optimistic updates removed perceived latency
  • iOS and Android from a single Flutter codebase
  • A tabletop idea became a standalone digital product

Frequently asked questions

How do you prevent cheating in a multiplayer mobile game?

Rule validation must happen on the server, not the client. In 13: Jack Hunt every move is validated inside Cloud Functions; the client only proposes moves. Because the client renders the move immediately while awaiting confirmation, the user perceives no delay.

Is Flutter suitable for game development?

It suits interface-driven games such as card, puzzle and board games, and lets you ship iOS and Android from one codebase. Games requiring heavy 3D graphics or a physics engine are better served by a dedicated engine like Unity.

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